/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.templates.item;

import javax.xml.bind.annotation.XmlAttribute;

/**
 * @author ATracer
 */
public class WeaponStats {

    @XmlAttribute(name = "min_damage")
    protected int minDamage;
    @XmlAttribute(name = "max_damage")
    protected int maxDamage;
    @XmlAttribute(name = "attack_speed")
    protected int attackSpeed;
    @XmlAttribute(name = "physical_critical")
    protected int physicalCritical;
    @XmlAttribute(name = "physical_accuracy")
    protected int physicalAccuracy;
    @XmlAttribute
    protected int parry;
    @XmlAttribute(name = "magical_accuracy")
    protected int magicalAccuracy;
    @XmlAttribute(name = "boost_magical_skill")
    protected int boostMagicalSkill;
    @XmlAttribute(name = "attack_range")
    protected int attackRange;
    @XmlAttribute(name = "hit_count")
    protected int hitCount;
    @XmlAttribute(name = "reduce_max")
    protected int reduceMax;

    public final int getMinDamage() {
        return minDamage;
    }

    public final int getMaxDamage() {
        return maxDamage;
    }

    public final int getMeanDamage() {
        return (minDamage + maxDamage) / 2;
    }

    public final int getAttackSpeed() {
        return attackSpeed;
    }

    public final int getPhysicalCritical() {
        return physicalCritical;
    }

    public final int getPhysicalAccuracy() {
        return physicalAccuracy;
    }

    public final int getParry() {
        return parry;
    }

    public final int getMagicalAccuracy() {
        return magicalAccuracy;
    }

    public final int getBoostMagicalSkill() {
        return boostMagicalSkill;
    }

    public final int getAttackRange() {
        return attackRange;
    }

    public final int getHitCount() {
        return hitCount;
    }

    public final int getReduceMax() {
        return reduceMax;
    }

}
